Variable time scales, agent-based models, and role-playing games: The PIEPLUE river basin management game
Résumé
This article presents a specific association of a role-playing game (RPG) and an agent-based model (ABM) aimed at dealing with a large range of time scales. Applications to the field of natural resource management lead one to consider the short time scale of resource use in practice at the same time as the longer ones related to resource dynamics or actors' investments. In their daily practice, stakeholders are translating their long-term strategies, a translation that is contextualized and combined with some cooccurring events. Long-term thinking is required for sustainable use of natural resources, but it should take into account its necessary adaptation on a short time scale. This raises the necessity for tools able to tackle jointly these various time scales. The similarity of architecture between computerized ABMs and RPGs makes them easy to associate in a hybrid tool, targeted at meeting this requirement. The proposition of this article is to allocate the representation of short time scales to computerized ABMs and the long ones to RPGs, while keeping the same static structural conceptual model, shared as a common root by both. This synergy is illustrated with PIEPLUE, an interactive setting tackling water-sharing issues.
Mots clés
ROLE-PLAYING GAME
STAKEHOLDERS
SUSTAINABLE USE OF NATURAL RESOURCES
TIME-SCALE DIVERSITY
VARIABLE TIME SCALES
WATER MANAGEMENT
GESTION DE L'EAU
BASSIN VERSANT
RESSOURCE NATURELLE
MODELE
JEU DE ROLE
SYSTEME MULTIAGENTS
AGENT-BASED MODEL
CASE STUDY OF WATER SHARING
CONCEPTUAL MODEL
HYBRID TOOL
INVESTMENTS
LONG-TERM ISSUES
NATURAL RESOURCE MANAGEMENT
PIEPLUE
PARTICIPATORY MODELING
RESOURCE DYNAMICS
RESOURCE USE
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