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Last submissions
Georges Gagneré. Directing Avatars in Live Performances - an Autonomy Simulacrum of Virtual Entities. Réjane Dreifuss; Simon Hagemann; Izabella Pluta.
Live Performance and Video Games
, transcript Verlag, pp.87-103, 2024, 978-3-8376-7173-5.
⟨hal-04760382⟩
Huiting Hong, Isadora Teles de Castro E Costa, Arnaud Tanguy, Abderrahmane Kheddar, Chu-Yin Chen. A Cross-Temporal Robotic Dance Performance: Dancing with a Humanoid Robot and Artificial Life.
ISEA 2024 - 29th International Symposium on Electronic Art
, Jun 2024, Brisbane, Australia.
⟨hal-04755684⟩
Anne-Laure George-Molland, Jean-François Jego. Digital Creation. Roberto Barbanti, Isabelle Ginot, Makis Solomos, Cécile Sorin.
Arts, Ecologies, Transitions. Constructing a Common Vocabulary
,
Routledge
, pp.248, 2024.
⟨hal-04405533⟩
Georges Gagneré. AKN_Regie : une passerelle entre arts numériques et spectacle vivant. Samuel Szoniecky; Malek Ghenima; Imad Saleh.
Frontières numériques. Actes du 5ème colloque international sur les frontières numériques (2023)
, Europia, pp.272-282, 2024, 979-10-90094-67-3.
⟨hal-04571489⟩
Jean-François Jego, Anne-Laure George-Molland. Création Numérique. BARBANTI Roberto, GINOT Isabelle, SOLOMOS Makis, and SORIN Cécile.
Arts, écologies, transitions
, Presses du Réel, A paraître.
⟨hal-04405507⟩
Gaëtan Henry. Enjeux écosophiques et d’accélérations numériques au sein de l'entreprise Chanel. Synthèse d'image et réalité virtuelle [cs.GR]. Université paris 8, 2023. Français.
⟨NNT : ⟩
.
⟨tel-04343272⟩
Cédric Plessiet, Kelly Mézino. Line 2022. 2023.
⟨hal-04362732⟩
Georges Gagneré. The Shadow: Coevolution Processes Between a Director, Actors and Avatars.
ARTECH 2023: 11th International Conference on Digital and Interactive Arts
, Nov 2023, Faro, Portugal. pp.23-32,
⟨10.1145/3632776.3632788⟩
.
⟨hal-04571464v2⟩
Georges Gagneré, Anastasiia Ternova. AKN_Regie: bridging digital and performing arts.
KUI '23: Culture and Computer Science
, Sep 2023, Lisbon, Portugal. pp.1-11,
⟨10.1145/3623462.3624636⟩
.
⟨hal-04377134⟩
Isadora Teles de Castro E Costa, Hui-Ting Hong, Chu-Yin Chen. A Performance Co-Created with an Autonomous Virtual System: A Symbiotic Approach.
International Symposium on Electronic Arts [ISEA2023]
, May 2023, Paris ( France), France.
⟨hal-04276965⟩
Georges Gagneré. Résonance des thématiques hoffmanniennes dans le spectacle vivant et les arts numériques. Ingrid Lacheny; Patricia Viallet.
E. T. A. Hoffmann, 1822-2022. Actualité inter- et transmédiale d'un artiste universel
, Literaturwissenschaft, Volume 107,
Frank & Timme
, 2023, Literaturwissenschaft, 978-3-7329-0866-0.
⟨hal-04193396⟩
Georges Gagneré, Cédric Plessiet. Quand le jeu vidéo est le catalyseur d'expérimentations théâtrales (2014-2019). Éditions du Centre de Recherche et d'Histoire Inter-médias (CHRI).
Le jeu vidéo au carrefour de l’histoire, des arts et des médias
, pp.209-219, 2023, 978-2-494077-00-3.
⟨hal-03959045v2⟩
Alain Lioret. Quantum Beings.
Generative Art Conference
, Dec 2022, Rome, France.
⟨hal-04424162⟩
Anastasiia Ternova, Georges Gagneré. The Wizard Without Shadow : Staging and Evolution of a Performance Involving Motion Capture.
International Journal of Art, Culture, Design, and Technology
, 2022, 11 (3), pp.1-13.
⟨10.4018/IJACDT.314784⟩
.
⟨hal-03959051⟩
Julien Lomet, Ronan Gaugne, Valérie Gouranton. Could you relax in an artistic co-creative virtual reality experience?.
ICAT-EGVE, joint international conference of the the 32nd International Conference on Artificial Reality and Telexistence & the 27th Eurographics Symposium on Virtual Environments.
, Nov 2022, Yokohama, Japan. pp.1-9,
⟨10.2312/egve.20221282⟩
.
⟨hal-03836741⟩
Search
Open Access
60 %
Number of fulltext
103
Number of reference
91
Tags
Performing Arts
Interactive Art
Théâtre
Mixed Reality
Gesture
Research-creation
Augmented reality
Arts numériques
Andersen
Visual Vocabularies
Réalité Virtuelle
Spectacle vivant
AvatarStaging
Capture de mouvement
Artificial Life
Hyper-actor
Réalité mixte
3D animation
3D creation workflow
Avatar Direction
Geste
Acteur virtuel
Recherche-création
Performing arts
Écosophie
Virtual actor
Computer theater
Virtual reality VR
Mise en scène
Heritage
Mixed reality
VFX
Ecosophy
Technologies
Animation 3D
Art numérique
Capture de mouvement MoCap
Motion Capture
Langage
Virtual reality
Software architecture
Réalité virtuelle
Video game
Interactive art
Patrimoine
AKNRegie
Pipeline
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Multi-user
Unreal Engine
Temps réel
Interaction design
Jeu vidéo
Animation
Art
Games
3D Co-creation
Avatar
Performance
Ombre
Performing Art
Design
Direction d'avatar
Real-time collaboration
Digital arts
Autonomy
Empathy
Motion capture Mocap
Interactivity
Réalité augmentée
Computer arts
Sensibilité
Capture de gestes
Symbiosis
Action
Digital Art
Architecture logicielle
Game Art
Réalité Mixte
Nouvelles technologies
Augmented acting
Expressivité
Virtual Reality
Interaction
Piano
Art interactif
Ludo-narrative
3D Scene Dependency Graph Replication
Interactivité
Gameplay
Régie numérique
Presence effect
Live performance
Empathie
3D
Motion capture
Avatar direction
Software design
Numérique
Digital