Co-constructing presence between players and non-players in videogame interactions: Introduction to the Special Issue - HAL-SHS - Sciences de l'Homme et de la Société
Article Dans Une Revue Journal für Medienlinguistik Année : 2021

Co-constructing presence between players and non-players in videogame interactions: Introduction to the Special Issue

Résumé

Playing videogames is a popular social activity; people play videogames in different places, on different me­dia, in different situations, alone or with partners, online or offline. Unsurprisingly, they thereby share space (physically or virtually) with other playing or non-playing people. The special issue investigates through different contexts and settings how non-players become participants of the gaming interaction and how players and non-players co-construct presence. The introduction provides a problem-related context for the individual contributions and then briefly presents them.

Dates et versions

halshs-03934604 , version 1 (11-01-2023)

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Citer

Heike Baldauf-Quilliatre, Isabel Colón de Carvajal. Co-constructing presence between players and non-players in videogame interactions: Introduction to the Special Issue. Journal für Medienlinguistik, 2021, 4 (2), pp.1-13. ⟨10.21248/jfml.2021.46⟩. ⟨halshs-03934604⟩
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