Serious games : leverage for knowledge management - HAL-SHS - Sciences de l'Homme et de la Société
Article Dans Une Revue The TQM Journal Année : 2014

Serious games : leverage for knowledge management

Résumé

The purpose of this paper is investigate if the use of 'serious games' with students can improve their knowledge acquisition and their academic performance . The research is an exploratory investigation resorting to the use of a serious game to evaluate the evolution of the students' competencies in project management, through questionnaires processed using a structural 'learning model'.(...)
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Dates et versions

halshs-00957305 , version 1 (10-03-2014)

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Caroline Bayart, Sandra Bertezene, David Vallat, Jacques Martin. Serious games : leverage for knowledge management. The TQM Journal, 2014, 26 (3), pp.235 - 252. ⟨10.1108/TQM-12-2013-0143⟩. ⟨halshs-00957305⟩
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