Serious games : leverage for knowledge management - HAL Accéder directement au contenu
Article dans une revue The TQM Journal Année : 2014

Serious games : leverage for knowledge management

Résumé

The purpose of this paper is investigate if the use of 'serious games' with students can improve their knowledge acquisition and their academic performance . The research is an exploratory investigation resorting to the use of a serious game to evaluate the evolution of the students' competencies in project management, through questionnaires processed using a structural 'learning model'.(...)
Loading...
Fichier non déposé

Dates et versions

halshs-00957305, version 1 (10-03-2014)

Identifiants

Citer

Caroline Bayart, Sandra Bertezene, David Vallat, Jacques Martin. Serious games : leverage for knowledge management. The TQM Journal, 2014, 26 (3), pp.235 - 252. ⟨10.1108/TQM-12-2013-0143⟩. ⟨halshs-00957305⟩
118 Consultations
0 Téléchargements
Dernière date de mise à jour le 20/04/2024
comment ces indicateurs sont-ils produits

Altmetric

Partager

Gmail Facebook Twitter LinkedIn Plus