Spectating: How non-players participate in videogaming - HAL-SHS - Sciences de l'Homme et de la Société
Article Dans Une Revue Journal für Medienlinguistik Année : 2021

Spectating: How non-players participate in videogaming

Résumé

This paper investigates situations in French videogame interactions where non-players who share the same physical space as players, participate in the gaming activities as spectators. Through a detailed multimodal and sequential analysis, we show that being a spectator is a local achievement of all co-present participants - players and non-players. Our argument is twofold. Firstly, we focus on three gaming interactions and connect the different configurations to the non-players’ participation practices. We analyse the development of the game, watching, commenting, gaze and body movements of players and non-players, as well as the configuration of the spatial environment are intertwined. Three different “ways of spectating” are identified: doing being a couple, doing being friends and doing being a supporter. Additionally, we describe a selection of embodied practices used to locally achieve these “ways of spectating”, indicating that spectatorship is co-constructed.
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Dates et versions

halshs-03548072 , version 1 (19-11-2024)

Identifiants

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Heike Baldauf-Quilliatre, Isabel Colón de Carvajal. Spectating: How non-players participate in videogaming. Journal für Medienlinguistik, 2021, 4 (2), pp.123-161. ⟨10.21248/jfml.2021.33⟩. ⟨halshs-03548072⟩
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