GAMIFICATION OF THE RETAIL SPACE USING LOCATION-BASED AUGMENTED REALITY GAMES: HOW ABOUT NON-PLAYERS?
Résumé
Retailers across the globe are gamifying their retail space with location-based augmented reality games like Pokémon Go. Yet, researchers have neglected gamification’s potential negative outcomes, the importance of the social context in which gamification takes place and gamification’s impact on the experience and attitude of non-players vis-à-vis the gamified retailer.